Augmented Reality technology meets imaginative narrative junior fiction!
Book One
There is more than sand beneath the reef – much more …
Zoom is a clumsy seabird but his best mate Stephen doesn’t mind because Zoom is brave and adventurous.
Zoom and Stephen dig a hole into Zost Cay on the Great Barrier Reef and fall into the mysterious Land of the Ick Erros.
The Bognicks chase the two seabirds and challenge them to a shell-hurling contest. What will happen if Zoom and Stephen don’t win the contest?
This book is equipped with Augmented Reality (AR) technology. The book comes to life when many stunning illustrations are enlivened with movement and sound using an internet connection and a mobile device (i.e., smartphone or tablet).



Book Two
Zoom and Stephen are back … and so are the Bognicks!
Zoom and Stephen plunge back into the Land of the Ick Erros to find that the Bognicks have returned and brought with them their unhappiness spray.
To save the Ick Erros from a lifetime of unhappiness, Zoom and Stephen travel to the mucky tangled Land of the Bognicks. Will they be able to destroy the unhappiness spray?
Augmented Reality technology brings the endearing characters to life in The Smoo Room.
Book Three
Their most dangerous adventure yet …
Augmented Reality (AR) technology provides an immersive reading experience through digitally generated movement and sound.
Book Four
To solve this mystery, Zoom and Stephen will have to dive deep …
Their quest to eat a night sky chibip leaf takes Zoom and Stephen into the deep ocean. In a shipwreck deep below the surface, lies clues that they will need.
This time, Zoom and Stephen have their friends to help them, but will it be enough to find the clues and solve the mystery?
Augmented Reality (AR) technology provides an immersive reading experience through digitally generated movement and sound.